﻿using System;
using System.Collections.Generic;

namespace Framework
{ 
    /// <summary>
    /// 资源类型
    /// </summary>
    public static class AssetType
    {
        public const int NONE = 0;
        /// <summary>
        /// ab
        /// </summary>
        public const int BUNDLE = 1;
        /// <summary>
        /// 图片
        /// </summary>
        public const int TEXTURE = 2;
        /// <summary>
        /// 二进制数据
        /// </summary>
        public const int DATA = 3;
        /// <summary>
        /// 文本
        /// </summary>
        public const int TEXT = 4;
        /// <summary>
        /// 音频
        /// </summary>
        public const int AUDIO = 5;
    }
}
